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Props


Blast Core & Blast Shard

The Blast Core model appeared many times in in-game cinematics, blast shards can be found around New Marais.

Tiling texture + unique Zbrush sculpting


Conduit Container

Found in Bertrand's warehouse. The containers are used to ship pre-made soldiers to further Bertrand's adgenda.

Tiling textures + unique decals


Nuke

A nuke.

 

Original model by John Germann

Tiling textures + unique decals


Mortar

A gameplay asset used by militiamen in certain set pieces.

 

Tiling textures


Oil well & Cap

Mission asset

Well cap modeled by John Germann

 

Tiling textures + unique decals


Prison Cars

Used in the militia parade mission. The second car was converted into transport for militia members.

Tiling textures + unique decals


Ray Field Inhibitor

A critital prop used in various mocap cutscenes and character interaction set pieces.

 

Tiling textures + unique decals


RFI Generator

Used in both in gameplay and mocap cinematics.

 

Tiling textures + unique decals


Sci-fi Props

Various sci-fi themed props used in gameplay and mocap cinematics.

 

Tiling textures + unique decals


Power Transfer Device

Used in mocap cinematics. A device that can transfer super powers.

 

Tiling textures + unique decals


Exploding Trolley

Trolley modeled and textured by Isaiah Sherman

 

Tiling textures


Turret

Turret used by the player in both in game and cinematics. Base model done by John Hall.

 

Tiling textures + unique decals


Misc Props

A collection of props I've made for gameplay/mission/cinematic needs.

 

Tiling textures + unique decals


 

Environments


Sacrificial Altar

A sacrificial altar built by New Marais native in hope of appeasing the swamp monsters.

Tiling textures + unique Decals

 


Boxcar

An environment made for mocap cinematics

 

Tiling textures + unique Decals

 


Crashed Helicopter

A crashed helicopter environment used for mocap cinematics

 

Tiling textures + unique Decals


Wolfe's Lab

The destroyed lab of Dr. Wolfe used in mocap cinematics. Additional debris detailing by Jeff Lester.

Tiling textures + unique Decals


Zeke's Rooftop

Zeke's special hideout used in both gameplay and mocap cinematics

Additional dressing by Jamie Burton

Tiling textures + unique Decals + zbrush







The works shown above only represent a fraction of my contributions in inFAMOUS 2. If you'd like to see more, you can contact me via contact@artofandyxiao.com