Blast Core & Blast Shard
The Blast Core model appeared many times in in-game cinematics, blast shards can be found around New Marais.
Tiling texture + unique Zbrush sculpting
Conduit Container
Found in Bertrand's warehouse. The containers are used to ship pre-made soldiers to further Bertrand's adgenda.
Tiling textures + unique decals
Oil well & Cap
Mission asset
Well cap modeled by John Germann
Tiling textures + unique decals
Prison Cars
Used in the militia parade mission. The second car was converted into transport for militia members.
Tiling textures + unique decals
Ray Field Inhibitor
A critital prop used in various mocap cutscenes and character interaction set pieces.
Tiling textures + unique decals
Sci-fi Props
Various sci-fi themed props used in gameplay and mocap cinematics.
Tiling textures + unique decals
Power Transfer Device
Used in mocap cinematics. A device that can transfer super powers.
Tiling textures + unique decals
Turret
Turret used by the player in both in game and cinematics. Base model done by John Hall.
Tiling textures + unique decals
Misc Props
A collection of props I've made for gameplay/mission/cinematic needs.
Tiling textures + unique decals
Sacrificial Altar
A sacrificial altar built by New Marais native in hope of appeasing the swamp monsters.
Tiling textures + unique Decals
Crashed Helicopter
A crashed helicopter environment used for mocap cinematics
Tiling textures + unique Decals
Wolfe's Lab
The destroyed lab of Dr. Wolfe used in mocap cinematics. Additional debris detailing by Jeff Lester.
Tiling textures + unique Decals
Zeke's Rooftop
Zeke's special hideout used in both gameplay and mocap cinematics
Additional dressing by Jamie Burton
Tiling textures + unique Decals + zbrush