Archive
Past projects: Requiem, and earlier 3D and 2D work.
- Twin-stick shooter and new IP, built solo in Unreal 4 with Blueprints
- Planning, art, design, engineering
- Everything in the trailer made from scratch, including VFX, shaders and animation
- Shipped to a closed beta on Steam
Trailer
Systems
- Talent tree, weapon loot, item perks, unlockable skills, level progression
- Steam leaderboards and stat tracking
- All systems in Blueprints
Props
Twin crossbow
- Modeled in Maya
- Unfinished
NLT-9 flood light tower
- Aska NLT-9 mobile flood light tower, from photo references
- 1,500 triangles
- 1024 diffuse, normal and specular maps
UNSC propane field generator
- Halo's propane field generator
- 1,796 polygons
- 768 diffuse and specular maps, 1024 normal map
- 384 decal diffuse and alpha
Sci-fi textures
- Tileable, inspired by Unreal Tournament and Dead Space
- High-poly models built and baked in 3ds Max, textured in Photoshop
- 1024 diffuse, normal, specular and specular power maps
MK 5 flare gun
- British MK 5 flare gun
- 2,276 triangles
- 2048 diffuse, normal, specular and specular power maps
FN FAL
- High-poly model by Mark Dedecker
- Game mesh, UV unwrap and textures
- 6,894 triangles
- 2048 diffuse, normal, specular and specular power maps
M79 grenade launcher
- High-poly model and game mesh by Mark Dedecker
- Game mesh optimization, UV unwrap and textures
Sci-fi doorway
- Exercise inspired by Halo 3
- Modeled in 3ds Max, textured in Photoshop
- 332 triangles
- 1024 diffuse and normal maps
Destructible barrier
- Exercise in a 3ds Max to ZBrush workflow for destroyed props
Guitar
- 967 triangles
- Diffuse, normal and specular maps
Steamer trunk
- 235 triangles
- Diffuse, normal and specular maps
Desk
- 400 triangles
- Diffuse, normal and specular maps
Blade of Fel Empowerment
- 710 triangles
- Diffuse and specular maps
Environments
Dilapidated building
- Model by Sucker Punch Productions
- 90% tileable textures, made in Photoshop
- Normal maps from 3ds Max, ZBrush and the NVIDIA normal map plugin
- Lit, UV unwrapped and rendered in 3ds Max
Sci-fi hallway
- Six unique textures, from the sci-fi texture set
- Modular pieces built in 3ds Max
- Design influenced by Unreal Tournament 3 and Mass Effect
Orc slaughter house
- Modeled in 3ds Max
- Diffuse and specular textures hand painted in Photoshop
- World of Warcraft art style
2D
Digital paintings
Textures
Sketches