Meta Reality Labs
- Technical artist, May 2024–August 2025
- Creative technologist, August 2025–July 2026
Avatar lighting and XR prototypes. Generative AI production and agentic workflows for art team.
Creative technologist
- Agent adoption. Led agentic AI adoption for the art team. Ran a workshop on agent architecture and LLMs for ambiguous tasks. Technical point of contact for agent work.
- Infrastructure. Ran the internal agent framework for a non-engineering team on short-lived instances. Adopted by 5 to 10 people across the art team and a partner research team.
- Evaluation. Evaluated generative model output for 3D assets and images under the GenAI organization.
- Media. Presentation videos, images and decks made with Meta's internal generative AI tools.
Technical artist
- Avatar lighting. Runtime lighting for Codec Avatars' Gaussian splats: Unity's lighting model emulated in a compute shader, shading from scene lights and surface normals.
- Meta Motivo in XR. Ported the physics-based ragdoll web demo to XR, integrated Codec Avatars, added new control modes. Later used by Meta's robotics research.
- Prototypes. Proof-of-experience prototypes with the XR People Experience team: VFX look development, XR implementation, wearables demos, Codebook animation retargeting.
- AI tooling. Advised the art team on AI tools and generative AI in production pipelines.