Destiny franchise

Bungie, Bellevue, WA. February 2013–October 2019.

Set pieces across the Destiny franchise, placeholder to final: Maya simulation, shader effects, scripting, rigging, runtime animation. Raid encounters co-designed with game designers.

Crota intro

Destiny

Boss intro, designed with an environment artist and effects artists.

Role

  • Destruction modeling
  • Animation
  • Shader effects
  • Scripting

Black Garden key retrieval

Destiny, Mars

Role

  • Animation and modeling
  • Shader effects
  • Rigging
  • Soft-body cable simulation in nHair
  • Transforming blocks keyframed by hand
Raid teaser. Video by Bungie.

King’s Fall raid

Destiny: The Taken King

Role

  • Encounter scripting
  • Environmental hazard design
  • Shader effects

Towerfall

Destiny 2, opening mission

Destruction of the Tower, staged for the player's view with the mission designer.

Role

  • Flyby animations and foot placement
  • Ship bombardment and smoke-trail VFX
  • Missile rigging
  • Shader effects for Zavala's shield
  • In-game setup and tuning

Airfield tower destruction

Destiny 2 mission

Background destruction set piece. Smoke and explosions by VFX artists.

Role

  • Destruction modeling
  • Tower collapse simulation in nCloth
  • Animation

Injection Rig public event

Destiny 2

Machine crossing the play space, driven by a single game rig.

Role

  • Rigging and animation
  • Destruction states and several endings
  • Area-denial attacks and weak points, tuned with the event designer
  • Scripting and minor VFX
  • Performance planning

Last Wish raid mechanics

Destiny 2: Forsaken

Animation, VFX and in-game setup for the encounter's player goals.

Role

  • VFX, modeling and animation
  • Logic setup and scripting
  • Trapping mechanic and hovering-plate logic, co-designed
Raid trailer. Video by Bungie.

Scourge of the Past raid mechanics

Destiny 2: Forsaken

Fallen interactive props, a polarity mechanic and the final boss harness.

Role

  • Look and animation of the interactive props
  • Polarity bubbles
    • Co-built with the designer
    • Opposite polarities hurt each other up close
  • Boss harness with destruction states and in-game rig
  • Logic setup, scripting, mechanic R&D
Video by Bungie.

Garden of Salvation raid mechanics

Destiny 2: Shadowkeep

Role

  • Relays
    • Guardians bank motes for the Enlightened buff and the damage phase
    • States: design and implementation
    • Art and VFX
  • Core mechanic design
    • Treasure chests
    • “Guardian ladder”
  • VFX support across the raid