inFAMOUS

Sucker Punch Productions, Bellevue, WA. September 2010–February 2013.

Vehicles, props and environments for Second Son on PS4. Gameplay, cinematic and user-generated-content assets for inFAMOUS 2.

inFAMOUS: Second Son

Sucker Punch, PS4, 2014

  • Vehicles
    • Most of the game's vehicles
    • Shader R&D
    • Modeling workflow and texture-set planning
    • Gameplay rigging
  • Props. Modular prop sets for Seattle.

Vehicles

APC

  • D.U.P. armored transport

Hatchback

Hummer

  • Red and black versions

Pickup

Sedan

SUV

Van

  • Graffiti version

Lineup

Engine and parts kit

  • Parts shared across the vehicles

Texture sheets

  • Tiling texture sets with their normal maps

Props

Delsin’s chain

  • Delsin’s signature chain

D.U.P. fences

  • Modular fence panels with D.U.P. graphics
  • Fence generator

Checkpoints

  • Pedestrian checkpoint with gates
  • Vehicle checkpoint booth

Lighting

  • Light rig
  • Panning and reflector spotlights
  • Strobe light

Jumbotron

  • Mobile screen trailer

Towers and scaffolding

  • Modular towers and platforms

Street props

  • Mailbox, newspaper boxes, dumpster
  • Gas meters, security camera, barriers
  • Generator and crates

inFAMOUS 2 and Festival of Blood

Sucker Punch, PS3, 2011

  • Assets
    • Gameplay, cinematic and user-generated-content props
    • Tiling textures with unique decals
    • ZBrush sculpting
  • User-generated content. Rigging and scripting support.
  • Cutscenes. Environments for motion-capture cutscenes.

Props

Blast core and blast shard

  • Blast core in many in-game cinematics
  • Blast shards across New Marais
  • ZBrush sculpting

Conduit container

  • In Bertrand’s warehouse, shipping pre-made soldiers

Nuke

  • Original model by John Germann

Mortar

  • Militia gameplay asset for set pieces

Oil well and cap

  • Mission asset
  • Well cap modeled by John Germann

Prison cars

  • Militia parade mission
  • Second car converted into militia transport

Ray Field Inhibitor

  • Key prop in motion-capture cutscenes and character set pieces

RFI generator

  • Gameplay and motion-capture cutscenes

Sci-fi props

  • Gameplay and motion-capture cutscenes

Power transfer device

  • Motion-capture cutscenes
  • Transfers superpowers

Exploding trolley

  • Trolley modeled and textured by Isaiah Sherman

Turret

  • Player turret, in game and in cutscenes
  • Base model by John Hall

Other props

  • Gameplay, mission and cutscene props

Environments

Sacrificial altar

  • Built by New Marais natives to appease the swamp monsters

Boxcar

  • Environment for motion-capture cutscenes

Crashed helicopter

  • Environment for motion-capture cutscenes

Dr. Wolfe’s lab

  • His destroyed lab, for motion-capture cutscenes
  • Additional debris by Jeff Lester

Zeke’s rooftop

  • Zeke’s hideout, in gameplay and cutscenes
  • Additional dressing by Jamie Burton
  • ZBrush sculpting